/*
 * Copyright (C) 2021-2024, 5DPLAY Game Studio
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

package net.play5d.kyo.display.ui {
import flash.display.Sprite;
import flash.events.Event;

public class BaseBox extends Sprite {
    public function BaseBox() {
    }

    public var gapX:Number;
    public var gapY:Number;

    protected var _instances:Array;

    public final function get instances():Array {
        return _instances;
    }

    public final function set instances(v:Array):void {
        _instances = v;
        build();
    }

    private var _repeater:KyoRepeater;

    public final function get repeater():KyoRepeater {
        return _repeater;
    }

    public final function set repeater(value:KyoRepeater):void {
        _repeater = value;
        buildByRepeater();
    }

    protected function build():void {
    }

    protected function buildByRepeater():void {
    }

    public function removeAll(e:Event):void {
        for (var i:String in _instances) {
            delete _instances[i];
        }
        _instances = null;
    }
}
}
